<weather type="default">
	uioTransitionTime = 0.25
</weather>

<weather>
	typeName = wSunny
	wComponents = { wcSun, wcCloudsFluffy }
	# wLightColor = { 0, 0.188, 0.5 }
	# Global psystem
	# objPSystem = gpsysRain
	
	# These are for the ground and horizon
	
	# Normal, sunny weather, desert.
	# #wLightColor = { 0, 0.188, 0.5 }
	objAnim = gameGroundPlane
	objBaseAnim = { gameGroundPlane, sunnyHorizon }


</weather>

<weather>
	typeName = wNight
	wComponents = { wcCrescent, wcCloudsFluffy }
	objAnim = skyNightAnim
	objBaseAnim = { gameSnowGroundPlane, snowHorizon }

	# First number is probability, per second, of launching
	# the global psystem. The second is nomral duration, in
	# seconds. The third is variability, as a perc.
	psysEmitterSourceParms = { 0.005, 15.0, 0.20 }	
	
	objPSystem = gpsysRain
	
</weather

<weather>
	typeName = wBarren
	wComponents = { wcLightning }
	objAnim = skyMoody
	objBaseAnim = { barrenGroundPlane, barrenHorizon }
</weather>

<weather>
	typeName = wVolc
	wComponents = { wcLargeSun }

	objAnim = skyVolc
	objBaseAnim = { volcGroundPlane, volcHorizon }


</weather>
